Thursday, February 26, 2009

IST 195- Week 6 Post


I never understood Excel. Word, I got. Powerpoint, I had down pat. Even Outlook I had pretty well. But never, once, had I ever been able to understand Excel.

I know what a detriment this would be to any kind of career I would choose. I know I need to learn just how to use this program, especially if I want to be able to excel (no pun intended) in my place of work.

For my pillow company, the uses are easy to see: planning and using figures and numbers to make useful data tables and flowcharts and graphs.

But even beyond this fictional *GASP* company, I need to know how to operate Excel. What this week's lecture and lab taught me is that Excel can be an incredibly useful tool...far more useful than I had originally thought. I always saw my father using Excel to fill up spreadsheets with financial data and cold immovable facts. Now I see that Excel can be much more fluid. Perhaps used to display a budget, or organize facts in a way that makes it easy to read and understand.

Whatever the application of Excel, I know now more than ever that I need to have Excel under my belt...and the sooner the better.

Wednesday, February 25, 2009

IST 195- Week 5 Post


This week in class we learned about different kinds of operating systems, such as Unix and Linux. I had heard of Linux before, being somewhat of a computer geek myself (It didn't help that an online comedy troupe I love called LoadingReadyRun parodied the system in one of their videos), but never Unix.

Unix might be able to help me make queries in a larger database that Windows or Mac OS wouldn't be able to handle. This would be helpful if my pillow selling business expands beyond just a small business.

As my company might grow, the database from which I would need to operate from would only grow larger. Eventually, it would be beneficial to learn a programming language for something like Unix or SQL, so that I might be able to run database queries in another OS should the need arise.

Monday, February 23, 2009

This Fish Stinks from the Head


It's funny. At the beginning of the year it seemed like everyone was predicting the New York Rangers to be Cup contenders, and at the very worst, a lock for a playoff spot. Then the Rangers jumped to the top of the standing with a brilliant run of games and it looked like they may be making a run at the Cup. Could another 1994 be in store for Rangers fans?

Then, the team started to even out. Their domination slowly, painfully, slipped away. Over the course of the season, the holes in the Rangers lineup became clearer and clearer. The Ranger's fall from grace had begun.

Now, with about 20 games left, the Rangers sit only 2 point ahead of 9th place and barely holding onto a playoff spot. They have 10 losses in their last 12 games. Gomez, Drury, and Redden, the players the Rangers signed to monster contracts, have all but disappeared and it's the third liners that are holding the team afloat. The "King" has lost his throne.

Now, one more piece has fallen away. This afternoon, Glen Sather announced that Rangers head coach Tom Renney was being relieved of his duties. In his place, the hot-headed, fiery John Tortorella was brought in to turn the slumping club around.

Some might say that Renney should have gotten more out of his players. After all, their contracts had the Rangers up against the cap. Aren't your most expensive players supposed to be your best. That Drury and Gomez and the rest had all but vanished was blamed on Renney.

And to be fair, Renney's easy-going approach did not help the Rangers as they slowly crashed back to Earth. But the true enemy of the Rangers is the man at the top:

General manager, Glen Sather.

Sather put this team together. Like Ranger's GMs of old, Sather took full advantage of the cash cow that is New York Rangers hockey. When the free agency rolled around last year, Sather threw everything at the best available, and hit the jackpot.

But there was a problem that few noticed. These monster contracts were far above what these players were worth.

It was Sather who paid second line players what first line superstars would be paid. And no matter who the coach was, it's clear that these players may never end up living up to their contracts.

It was Sather who let Jagr, their best player, their leader and point producer, walk away to Russia.

It's Sather who foolishly thinks the key to their success was a "sloppy second" named Sean Avery. Avery is now toiling away in Hartford, just waiting for that opportunity when the Rangers will be desperate enough to let him back into a league that by all means wants him gone.

It was Sather who loaded this team up with huge contracts so that the Rangers now have no space to move.

It was Sather who above all else, threw so called superstars together and hoped it all would fit.

So of course Renney is somewhat to blame. And he was all but crucified by Rangers fans who shouted for his head.

But I sincerely hope that once Torts hits the same roadblock, and these Rangers sink deeper and deeper those harsh eyes of the fans will look farther up the ladder.

Because as long as Sather is GM, the Rangers will never contend.

Sunday, February 22, 2009

ASG! Reviews: Fallout 3

A much belated review, delayed because of possible publication. Now with that cleared up, here in it's original format, as the director wanted it, un-cut and un-edited: Fallout 3



Many video games promise an open ended experience where you can go anywhere and do anything. But no game has delivered more on that promise than last year’s post-apocalyptic adventure game Fallout 3.

You play as a character born into an underground Vault designed to withstand a nuclear apocalypse that was sealed off 200 years ago when the bombs dropped. Everything is great until your father leaves the Vault when you are 19 and you begin your journey out of the Vault and into the ruins of Washington D.C. to find him.

Fallout 3 is unique in its variety. Most of the characters with the exception of a few are expendable, so ignoring or accidentally maiming a quest-giver won’t make the game impossible to finish. Instead, you’re offered a set of choices, some more outside the box than others, and no matter what you chose, there is a clear consequence for the rest of the game and how the other characters treat you.

For example, upon leaving the Vault you may bump into Megaton, a grungy village built around an undetonated nuclear bomb. Do you disable the explosives and save the town? Do you leave the bomb alone? Do you go the evil route and blow the entire town to smithereens? Choices like this one come and go throughout the game, ensuring that no two people will have the exact same game experience.

The sheer size of the game makes no two play-throughs alike. The Capital Wastes you travel through are huge and there are many side-quests available. Thankfully a method of “fast-traveling” between places you’ve already discovered makes long trips across the nuclear wasteland a breeze.

And what a wasteland it is. No doubt about it, Fallout 3 is one of the best looking games to come out in 2008. When you first step out of the Vault, there’s a brief moment as your “eyes” have to adjust to the sunlight. As everything comes into focus, you’re treated to an apocalyptic world that is both terrible and strangely beautiful. Houses are blown out from the explosions and bits of garbage and debris are scattered around the D.C. wastes for miles; food and ammo are hard to find.

Even rarer are human beings. Much of Fallout 3 is spent wandering and scavenging the burned out homes and buildings for supplies. Medicine and weapons you find among the ruins will help you fight for survival against residual radiation and the world’s mutated creatures.

When you do eventually find another human settlement, you’ll more often than not find a trader who will buy the useless junk you may have collected in your travels, like plungers and old books, bent tin cans and broken lawn gnomes.

For your battles in the wasteland, Fallout 3 uses an interesting new combat system. While the game can be played as a simple shooter, another mode called “V.A.T.S.” pauses the action and lets players choose individual body parts to target. With each body part is a percentage of how likely a successful shot will be. Once the player cues up a list of moves, the game shows a cinematic view of the carnage that ensues.

Watching a zombie’s arm get blown off or seeing your bullet fly across the screen with perfect accuracy is a treat to watch every time, and V.A.T.S. puts Fallout 3’s combat a step above the rest.
Impressive as it may be, Fallout 3 suffers from a bunch of issues that keep it from being truly great. The optional third-person perspective looks a bit tacked-on and the character animations are disappointing.

The game is also littered with bugs. Companions can get stuck or be just plain useless at times. You may be fired on by enemies out of your sight that the game hasn’t rendered yet. And most frustratingly, the game crashed or froze at random intervals during my play through.

However, many of the problems have been fixed by a modding tool released for the PC version of the game. This tool lets aspiring programmers design new content which can be then uploaded into the full game. Even though the tool has only been out for a few months, many mods already exist, from ones that improve and refine game features to ones that add new levels, weapons or even new storylines.

While the main game runs about 30 hours at minimum, Fallout 3 will also receive three additional content packs to be sold exclusively for the Xbox 360 and PC versions of the game. The first content pack, Operation Anchorage, has already been released, and future packs later in the year will expand the nuclear wastes even more. So check your radiation levels, charge up your laser gun, and get exploring.



Friday, February 13, 2009

IST 195- Week 4 Post


This week in lecture after the midterm we talked about identity theft and what you can do to avoid being caught by thieves. I have a bit of a personal experiance with identity theft. I myself was never robbed, but my father's credit card number (the one he used to buy appliances for our house) was stolen. He was not robbed in person. Somehow a hacker found my father's information and started charging up fradulent items.

Thankfully my dad checked his credit often, and the bank notified him at the same time that his credit card may have been stolen.

For my company, I would need to ensure the safety of my clients information. This would mean the proper disposal of hard drives I may be done using. I was shocked to find out in class that many hard drives purchased off the internet still had the information on them and that it was easy to obtain.

If I truly intended to make a profit off of my amazing pillow, I would have to be prepared to dispose of my client's information when the time came. Writing over the HD with a single character might be effective if I ever planned on using the hard drive again or were selling it, but the best option might just be to destroy it.

Plus, I'm sure taking a hammer or twelve to an old hard drive and then lighting it aflame would be a nice stress reliever from my normally hectic life!

Saturday, February 7, 2009

IST 195- Week 3 Post


Before this week's lecture I actually already know quite a bit about computer hardware. When I was buying my last laptop, I knew what to look for. I have one of those "gaming rigs" that Professor Rubin was talking about. Quad-core, 6 gigs of RAM, etc.

How could I use this knowledge to my advantage when dealing with my product idea? Well, I will definitely need to use this knowledge if and when I am buying a computer for my business's offices. I will need to know how fast the computer should be, how many cores it should have, and how much memory it should contain.

I already had an idea about what numbers I should look for, but now I actually know what they mean. I had no idea what DIMMs were, but now I know exactly what they are and how I should build any computer my company would need.